Why is this game so problematic?
There are tons of people posting the issues with the game and their comments get deleted? Why?
I think developer should be responsible for their product. I understand this is but that does not change the fact that you should take in account others' opinions, or else just disable the comments section. It's not right to disable someone's criticism.
Now, as I mentioned, the game has issues with getting stuck in one place, mouse going outside of the screen and sensitivity. Updates would help a lot with the game.
Fantastic story, excellent visuals, but poor execution. Hope this gets out there and not "canceled".
Also, there was a problem with the file itself, saying it was not safe, but I still gave it a try.
The Copperport Casefiles: Dead Of Winter
A downloadable game for Windows
Returning home after a trying time at work, Doctor Lydia Herdwick looks forward to her first weekend off in months.
As she settles in for a quiet night with her husband, a dark figure watches on from the moors outside.
The Copperport Casefiles: Dead Of Winter is a short, narrative driven horror experience, and the third installment of the Copperport series.
- Narrative gameplay
- Full voice cast
- Custom built assets
- Original music score
- Default Mouse Sensitivity increased by 66%
- Adjustable Mouse Sensitivity added to settings
- Numerous scenery snagging hot points addressed (please report any more you enounter).
- "woodshed" sequence breaking loophole repaired.
Click download now to get access to the following files:
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Why is this game so problematic?
Awesome game! Graphics, story and narration were all well done. You did a great job creating a game with a "classic horror" vibe - I felt like I was playing in an old episode of The Twilight Zone or Outer Limits. Looking forward to see what the other casefiles have in store. Keep up the good work, ProfessorStitch!
Cool Idea and it's kinda creepy but I encountered a bug that prevented me from advancing. Over all fun game but I'll wait a bit before trying it again. Still had fun.
I knew that damn tree would be a problem. Guess I need to make another pass at tidying up the collision mesh. Thanks for telling me, Ill put the fix in the next update.
I blocked this in my antivirus and it still keeps coming up as a virus so I can't play it.
Weird, Ill take a look. Which anti-virus? I'll install it myself and see if I can figure out what my code is being touchy about.
Managed to do it this time I didn't change anything though played through it I gotta say great work on this game it was amazing and scary as hell. Upload of the video might take a while.
Hello! This is awesome indeed! Definitely enjoyed it! Game here:Please subscribe!
I think I found a bug. If you get close enough to the wood pile that is locked behind the gate/door, you are still able to pick up the wood before unlocking the gate/door. If you do this and set the fire, it causes problems with the sequence of triggers and bugs out when interacting with the phone.
I actually uploaded a fix for this yesterday. Could I ask when did you downloaded your copy? Just so I know if it was the older version, or if the fix didn't work.
Sure, I’ll download again and report back :)
The only other feedback (if you’re interested) I could give at this point would be the piano noises in the menus. They were charming at the beginning but can get a little long in the tooth the further in-game you get. An option to turn them off would be appreciated?
Enjoying the game from what I played though, really well done. 👏 👏 👏
funnily enough, just finished dealing with the menu about 10 minutes ago. Next update has a menu option to turn the chimes off. Thank you for telling me though, its actually really helpful when someone confirms I'm on the right track and not just chasing my tail with useless features.
Oh, but most importantly, really glad to hear you're enjoying it so far.
Just to confirm, I downloaded the latest version and yes unfortunately, you can still pick up the firewood before opening the door/gate if you get close enough.
Oh better yet, as I stupidly forgot to add version numbers. Does your copy have mouse sensitivity in the settings, as the original version didnt.
This was really solid! I loved discovering little clues here and there as I was beginning to put the story together. I think I'll take a look at the rest of the case files 😁
I really appreciate that, thankyou. Picked up quite a few useful pointers from you're comments section as well. The menu sound effects seem to be a real love it or hate it deal, so thinking I might add the option to toggle them on and off in the settings.
And yes, please do give the others a try.
Under The Stairs is very similar format to this one.
Slay Bells however, is a bit rough an ready as it was made as part of a 20 day challange, but hopefully you'll get a laugh out of it.
I really enjoy playing your game :) , im not a dev but i was learning game dev using the same engine you use but in old one as i remember it was A4 it was the new one back then.
Anyway great work its remember me of cthulu game , thank you for making it, it was really fun experience :)
there some little bugs but the one that i think is big like i can take woods even the door not opened and because of it the phone wont ring, and you cant do anything after that :) anything else was great
I wish to see more from you, thank you :)
Great, I'm intruiged to see which one you missed. (There is one that is pretty easy to miss, so I suspect I know which one it is). I'll take a look.
Thanks, it's geat to hear you enjoyed it. Think I have an idea of what you're getting at with the bug. Do you mean you can reach over the woodshed door without opening it? That would make sense as it would mess with the sequence of events. As you can probably guess, the game isn't meant to let you do that so I'll have to get it fixed.
I'll add that to the next update, thanks for letting me know.
Better yet, fixed it.
Just needed a tweek on one of the variables and no more out of sequence picking up firewood. Thanks for the pointer, the fix will be uploaded in the update coming in the next few days.
here is part 2,had to cut due to copyrights :(
You shouldn't have to worry about copyright, the film clip is public domain and I own the rights to everything else. It was fun to watch you playing (you worked out what the glasses were for way faster than most). As for where you did get stuck, I don't want to give too much away, I'll just say...bathroom.
Oh okay, i didnt know about those rights,youtube was complaining so i didnt want no trouble :) bathroom???hmmm....maybe i should take a look again :)) ty so much :)
No worries. Quite frankly I completely understand about the copyright thing. Youtube has a really bad record when it comes to protecting creators from illegal copyright claims. (serious, check out their history with UMG, its appalling). I can completely understand wanting to play it safe.
Anyway, weird though it sounds out for context, enjoy your trip to the bathroom.
Congrats for such cool game. I will play the previous games.
I am genuinley impressed, that has to be the fastest I have seen anyone solve those puzzles. Was kind of interesting seeing you climb out the window, because you're not supposed to be able to do that.
Liked it though, with a bit of a code tidy the window should be an option.
loved this great work for sure. I put it in my three free horror games series in spot 2. Did not finish it in the video but have a second recording ready based on the reaction to it.
Great work!!! Part 2 will follow soon :)
That excellent, thank you. I'll take a look when I get a free moment.
REALLY REALLY FANTASTIC GAME DEV
Glad you enjoyed it.
I noticed a tiny bug I seem to have missed, the numbers on the final score screen shouldn't be that small. Mind if I ask what resolution you were using so I can try and fix it? Where you using windowed or full screen mode? It would be really helpful to know.
Good job on this one :) loved the story telling. It was a really enjoyable and well put together little horror story game.
Keep up the good work.
Thank you, it really does makes a massive difference every time to hear someone enjoyed my work.
Man, I couldn't find whatelse to do after my husband is taken away to the house on the backyard. I just found his glasses and wasn't able of opening all the other drawers :(.
Really loved the game, but wasn't able of advance too much due to that. :(
Thanks for letting me know, I'll have a look and see if I can work out what was causing the problem.
Was it all the drawers that didn't work?
Did you have the same problem with door ect?
Nah, only two specific drawers that are locked (on purpose I guess), but I wasn't able of opening them at all.
I wasn't able of finding anything that could help me opening them too... :/
Ahh, got you. You find the item you need after you use the glasses. The glasses have an unorthodox use to open up something else first. There's a few subtle hints in the evidence pick ups.
First of, I have to say the game looks impressive and atmospheric with the elements of suspense and true noir style to it. Amazing details, voice acting is top notch, as the game feels more like a movie experience, which immerses you in the story.
As for the positives, that's it, unfortunately, because game has major flaws.
To start with, I don't know what engine is A8, but it did not open in full screen, even thou I was trying to work my way around the setting. In the setting, the keyboard key sound effect is a nice touch, but it becomes troubling after a while. Inventory system is simple enough, although, once again, because of the full screen issue, I was not able to use some of the items, there. Now, the mouse sensitivity and mouse lock - you should definitely fix that, because I was not able to continue the game at all as I got stuck upstairs while opening drawers.
The atmosphere is excellent and I am looking forward for the update of this game. Good luck!
Thanks, I'll take a look.
It's very strange, I didn't encounter that in any of the tests.
What setup are you using, so I can try and figure out what I missed.
My setup is good, I've played UE5 games. It's the problem with full screen. I could not turn it on.
The sensetivity makes mouse move a bit slower, so, either adjusting it or making the setting for it would be nice.
The mouse lock issue is different. I think I don't need to explain that issue to the game developer, but I still will - the mouse goes off the game screen, it does not come back.
I am sure there is nothing wrong with your set up, I simply need to be able to recreate the issue in order to fix it.
Of course you don't need to explain what you mean by mouse lock, I only ask about it because the game has mouse lock (it can be shut off in the settings, but is on as default). I suspect the issue you are experiencing may be related to the full screen issue.
I absolutely agree with the mouse sensitivity point, that is really helpful feedback and I will be looking to add the option to adjust with the next upload.
Thanks again for your help.
Oh also, can you specify a bit more about what the problem was with mouse lock and mouse sensitivity.
Are these related issues to the full screen one?
Would mouse sensitivity issues be improved if I added a slider to adjust to taste?